It forced me to play carefully and added much-needed intensity to most encounters. I played on the Hard difficulty, and initially enjoyed how nearly every foe could kill me in two or three hits. I felt compelled by this gameplay loop, as I’m a sucker for any game that encourages defensive play-styles involving parrying and evading against challenging enemies. And sometimes, you can pick up rocks and toss them at a giant cyclops. Other battles require constant dodging and parrying to ensure you can evade devastating damage. Some battles require crowd control with an axe, swinging at multiple enemies to deal lots of damage. There’s a decent bit to work with here, allowing for most fights to be flexible, as the player can dodge, parry, throw objects, shoot arrows, use special abilities, and attack with a sword or axe. Satisfying combatįenyx Rising’s combat is engaging. I get that we’re trying to save the world, but it’s weird how our primary goal was to bring these selfish and destructive gods back into power. The game makes it pretty clear that these quirks have resulted in so much pain and suffering around the world, yet her emotional stability is seemingly our priority. The game treats this as if it’s an important part of her essence, and it’s annoying that the player is encouraged to simply “accept” her judgemental, envious and selfish personality. Throughout Aphrodite’s quest, we essentially have to bring her vanity back to her. Certain elements of the narrative did get exhausting, though.
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